Generative Landscapes of Andreas Nicolas Fischer
Creative coding creates realistic yet otherworldly landscapes.
More work by Andreas can be found at the artist’s website here
[Artist’s Tumblr Blog here]




Generative Landscapes of Andreas Nicolas Fischer
Creative coding creates realistic yet otherworldly landscapes.
More work by Andreas can be found at the artist’s website here
[Artist’s Tumblr Blog here]
Arakawa and Madeline Gins - A+U 255 Dec 1991
Architectural model of multi-coloured polygon playground.
[via RNDRD]


Roger Boltschauser - Hirzenbach School complex, Zürich 2008 (click for big). Via (pdf!)
mill valley cabins/feldman architecture
via: feldmanarchitecture



Baumschlager Eberle - Moma development, Peking 2005 (click for big).


Riverside Clubhouse, Yangchen (China) / TAO
Arch & performance spaces, Teatro Olimpico, Vicenza, Italy
Andrea Palladio, 1580-84
(via acidadebranca)
I’m pretty sure, strucutral geography is the key to explain this phenomenon
Houston: Doughnut City
The term Doughnut City is used to describe a phenomenon that affects the physical shape of some cities of the North American Sun Belt. It consists of the concentration of urban activity on the ring road (where the newest and most advanced generation of housing estates and office parks are located) and the parallel physical disappearance of all that remains inside (the interior is affected by an accelerated process of obsolescence that leads to the demolition of a multitude of buildings). Viewed from a European perspective, the Doughnut City is a phenomenon that goes against nature. If in the cities of the Old Continent proximity to the center means an added value, in the Doughnut City quite the reverse is true: the most eligible urban areas are on the final periphery.
Texas has like zero zoning
(via asketisch)